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Metal gear solid 5 combat deployment
Metal gear solid 5 combat deployment







Just like before, call for an air raid with sleeping bombs and remain behind cover for the whole time. After you determine her approximate location, use binoculars to locate and mark her again here, you can be helped by the D-Dog. You cannot let Quiet take a shot towards you, because it is highly possible that you will get shot and die. Sprint from one cover to another and make short stops behind each one. You need to move into a different spot and locate Quiet again. Unfortunately, probably you will not defeat her with one raid only, because sooner or later, Quiet escapes into another spot of the ruins. Her blue bar, as a result of successive raids, will start going down. Do not move, to prevent Quiet from changing positions, and wait for the raid to start. Still before you start the mission, make sure that you have enough cash and can afford, at least, two raids. History of economic thoughtĪs the spot to raid, select Quiet's current position the above screenshot. Select Fire Support and then, Sleeping Gas. This tactic includes using sleeping gas against Quiet.įor that, access iDroid and open the Missions tab. Instead, equip binoculars and locate Quiet. After the duel starts, do not lean out from behind the wall where you should be hiding by default remember that only one hit may end in your death! It will allows you to win within minutes, without the risk of engaging Quiet in a direct way. So what you really want is to trigger a checkpoint immediately before the materials processed tick triggers, so that when you "return to checkpoint", you only need to wait 2-3 minutes, rather than the 30 minute (or however fast your base currently processes) wait you'd normally have.If you just want to win the duel and you do not care if you obtain the highest S-rank, you can utilize the below tactic. But! Returning to the previous checkpoint will reset the time until the next "Process Some Materials" popup. Processed materials are yours, forever, so if, during a mission, you get the "Materials Processed" notification, (processing 1000 units of Fuel, for instance), and then reset, you won't duplicate the materials - returning to the previous checkpoint at that point will show those 1000 units sitting in Mother Base's treasury. There are a couple of important exceptions, however. I've discovered one way, but it might be considered a glitch, as it involves abusing the game's checkpoint system.Ĭheckpoints usually reset all progress - combat deployments, development progress, any Fulton'd individuals, etc.









Metal gear solid 5 combat deployment